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Text File  |  1999-02-24  |  20.1 KB  |  524 lines

  1.  
  2. //
  3. //  Dialog scripts for the Sewer A Level
  4. //
  5.  
  6. precache:
  7. // cin sounds
  8. cachesound "dialog/sewer/cin/5thstrt.wav"
  9. cachesound "dialog/sewer/cin/cavein.wav"
  10. cachesound "dialog/sewer/cin/explo.wav"
  11. cachesound "dialog/sewer/cin/wait.wav"
  12. cachesound "dialog/sewer/cin/pasttunn.wav"
  13. cachesound "dialog/sewer/cin/bypass.wav"
  14. cachesound "dialog/sewer/cin/links.wav"
  15. cachesound "dialog/sewer/cin/bestbet.wav"
  16. cachesound "dialog/sewer/cin/goinin.wav"
  17. // blade sounds
  18. cachesound "dialog/sewer/blade/5thstr.wav"
  19. cachesound "dialog/sewer/blade/cclck1.wav"
  20. cachesound "dialog/sewer/blade/hatch.wav"
  21. //cachesound "dialog/sewer/blade/looksf.wav"
  22. cachesound "dialog/sewer/blade/fnddmn.wav"
  23. cachesound "dialog/sewer/blade/cntrl2.wav"
  24. cachesound "dialog/sewer/blade/stnks1.wav"
  25. //cachesound "dialog/sewer/blade/rats1.wav"
  26. //cachesound "dialog/sewer/blade/whyrts.wav"
  27. cachesound "dialog/sewer/blade/wydwn4.wav"
  28. //cachesound "dialog/sewer/blade/hrg3.wav"
  29. //cachesound "dialog/sewer/blade/yummy1.wav"
  30. //cachesound "dialog/sewer/blade/crrnt1.wav"
  31. cachesound "dialog/sewer/blade/hyy1.wav"
  32. cachesound "dialog/sewer/blade/tllm2.wav"
  33. //cachesound "dialog/sewer/blade/wnthrt.wav"
  34. cachesound "dialog/sewer/blade/pnnd2.wav"
  35. //cachesound "dialog/sewer/blade/whttht.wav"
  36. cachesound "dialog/general/blade/great.wav"
  37. cachesound "dialog/general/blade/damnlock.wav"
  38. //cachesound "dialog/general/blade/drscrm.wav"
  39. //cachesound "dialog/sewer/blade/swimfish.wav"
  40. //cachesound "dialog/sewer/blade/weld2.wav"
  41. //cachesound "dialog/sewer/blade/comedy.wav"
  42. //cachesound "dialog/sewer/blade/sarc.wav"
  43. //cachesound "dialog/sewer/blade/gotcha.wav"
  44. //cachesound "dialog/whouse/blade/onjob.wav"
  45. // jc sounds
  46. cachesound "dialog/sewer/jc/accessgate.wav"
  47. cachesound "dialog/sewer/jc/cncrlock.wav"
  48. cachesound "dialog/sewer/jc/blow.wav"
  49. //cachesound "dialog/sewer/jc/fnddmn.wav"
  50. cachesound "dialog/sewer/jc/schematic.wav"
  51. cachesound "dialog/sewer/jc/drain.wav"
  52. //cachesound "dialog/sewer/jc/maintdoor.wav"
  53. //cachesound "dialog/sewer/jc/wait.wav"
  54. //cachesound "dialog/sewer/jc/shutvalve.wav"
  55. cachesound "dialog/sewer/jc/haha.wav"
  56. //cachesound "dialog/sewer/jc/pets.wav"
  57. cachesound "dialog/sewer/jc/burnout.wav"
  58. //cachesound "dialog/sewer/jc/play.wav"
  59. cachesound "dialog/sewer/jc/jcvd.wav"
  60. //cachesound "dialog/whouse/jc/chemwent.wav"
  61. //cachesound "dialog/sewer/jc/jobto.wav"
  62. //cachesound "dialog/sewer/jc/danger.wav"
  63. //cachesound "dialog/sewer/jc/sewdog.wav"
  64. //cachesound "dialog/sewer/jc/cutepup.wav"
  65. cachesound "dialog/sewer/jc/nasty.wav"
  66. //cachesound "dialog/sewer/jc/entrance.wav"
  67. cachesound "dialog/sewer/jc/disaster.wav"
  68. //cachesound "dialog/sewer/jc/pretty.wav"
  69. //cachesound "dialog/sewer/jc/feltexpl.wav"
  70. cachesound "dialog/sewer/jc/pillar.wav"
  71. cachesound "dialog/sewer/jc/heat.wav"
  72. // bums sounds
  73. cachesound "dialog/sewer/bums/snnth.wav"
  74. cachesound "dialog/sewer/bums/tellya.wav"
  75. cachesound "dialog/sewer/bums/sngns.wav"
  76. cachesound "dialog/sewer/bums/stpbg.wav"
  77. //cachesound "dialog/sewer/bums/gtmny.wav"
  78. //cachesound "dialog/sewer/bums/spcsh1.wav"
  79. //cachesound "dialog/sewer/bums/dnnthn.wav"
  80. //cachesound "dialog/sewer/bums/tlt.wav"
  81. // bum sounds
  82. //cachesound "dialog/subway/bum/gtrts.wav"
  83. // guard sounds
  84. cachesound "dialog/sewer/guard/heyyou.wav"
  85. //cachesound "dialog/sewer/guard/radio.wav"
  86. //cachesound "dialog/sewer/guard/shoothim.wav"
  87. //cachesound "dialog/sewer/guard/getout.wav"
  88. //cachesound "dialog/sewer/guard/die.wav"
  89. //cachesound "dialog/sewer/guard/arg.wav"
  90. end
  91.  
  92.  
  93. // ----------------------------------------------
  94. // Blade and JC Cinematic for Sewere Setup.
  95. // ----------------------------------------------
  96. blade_at_fifth_st_overpass:
  97.   // Blade says "JC, I'm at the 5th street overpass."
  98.   dialog "i_blade" "JC, I'm at the 5th street overpass." "dialog/sewer/cin/5thstrt.wav"
  99.   waitForSound "dialog/sewer/cin/5thstrt.wav" .1
  100. end
  101.  
  102. blade_cave_in:
  103.   // Blade says "Crap! The tunnel to the waterworks is caved in!"
  104.   dialog "i_blade" "Crap! The tunnel to the waterworks is caved in!" "dialog/sewer/cin/cavein.wav"
  105.   waitForSound "dialog/sewer/cin/cavein.wav" .1
  106. end
  107.  
  108. blade_cave_in_cause:
  109.   // Blade says "Hmm... this cave-in was caused by explosion.  Those SinTEK goons blocked the path to the waterworks."
  110.   dialog "i_blade" "Hmm... this cave-in was caused by explosion.  Those SinTEK goons blocked the path to the waterworks." "dialog/sewer/cin/explo.wav"
  111.   waitForSound "dialog/sewer/cin/explo.wav" .1
  112. end
  113.  
  114. jc_chopper:
  115.   // JC says "If you want to wait around boss I can have chopper support there in 20 minutes!"
  116.   dialog "i_jc" "If you want to wait around boss I can have chopper support there in 20 minutes!" "dialog/sewer/cin/wait.wav"
  117.   waitForSound "dialog/sewer/cin/wait.wav" .2
  118. end
  119.  
  120. blade_notime_to_wait:
  121.   // Blade says "No time to wait JC, we've got to find another way past this tunnel!"
  122.   dialog "i_blade" "No time to wait JC, we've got to find another way past this tunnel!" "dialog/sewer/cin/pasttunn.wav"
  123.   waitForSound "dialog/sewer/cin/pasttunn.wav" .1
  124. end
  125.  
  126. jc_bypassroute:
  127.   // JC says "Ok one second...It looks like there is a sewer bypass route directly under the bridge you're on."
  128.   dialog "i_jc" "Ok one second...It looks like there is a sewer bypass route directly under the bridge you're on." "dialog/sewer/cin/bypass.wav"
  129.   waitForSound "dialog/sewer/cin/bypass.wav" .2
  130. end
  131.  
  132. jc_links_with_dam:
  133.   // JC says "It links up with the Freeport dam and will get you to the waterworks."
  134.   dialog "i_jc" "It links up with the Freeport dam and will get you to the waterworks." "dialog/sewer/cin/links.wav"
  135.   waitForSound "dialog/sewer/cin/links.wav" .2
  136. end
  137.  
  138. blade_best_bet:
  139.   // Blade says "Sounds like our best bet..."
  140.   dialog "i_blade" "Sounds like our best bet..." "dialog/sewer/cin/bestbet.wav"
  141.   waitForSound "dialog/sewer/cin/bestbet.wav" .1
  142. end
  143.  
  144. blade_goin_in:
  145.   // Blade says "I'm goin in!"
  146.   dialog "i_blade" "I'm goin in!" "dialog/sewer/cin/goinin.wav"
  147.   waitForSound "dialog/sewer/cin/goinin.wav" .1
  148. end
  149.  
  150. ////////////////////////////////////
  151. ///////////Blade Dialog/////////////
  152. ////////////////////////////////////
  153.  
  154. //blade_at_fifth_st_overpass:
  155. //// Blade says "JC, I'm at the 5th street overpass."
  156. //// JC replies "Find the access gate down to the sewer system."
  157. //dialog "i_blade" "JC, I'm at the 5th street overpass." "dialog/sewer/blade/5thstr.wav"
  158. //waitForSound "dialog/sewer/blade/5thstr.wav" .1
  159. //dialog "i_jc" "Find the access gate down to the sewer system." "dialog/sewer/jc/accessgate.wav"
  160. ////waitForSound "dialog/sewer/jc/accessgate.wav" .2
  161. //end
  162.  
  163. blade_access_hatch_locked:
  164.   // Blade says "The access hatch is locked."
  165.   // JC replies "What! When did you become concerned with locks." jc "Blow the lock off."
  166.   dialog "i_blade" "The access hatch is locked." "dialog/sewer/blade/cclck1.wav"
  167.   waitForSound "dialog/sewer/blade/cclck1.wav" .1
  168.   dialog "i_jc" "What! When did you become concerned with locks." "dialog/sewer/jc/cncrlock.wav"
  169.   waitForSound "dialog/sewer/jc/cncrlock.wav" .2
  170.   dialog "i_jc" "Blow the lock off." "dialog/sewer/jc/blow.wav"
  171.   //waitForSound "dialog/sewer/jc/blow.wav" .2
  172. end
  173.  
  174. blade_hatch_locked:
  175.   // Blade says "Hmmm, this hatch is locked." - 
  176.   dialog "i_blade" "Hmmm, this hatch is locked." "dialog/sewer/blade/hatch.wav"
  177.   // waitForSound "dialog/sewer/blade/hatch.wav" .1
  178. end
  179.  
  180. blade_doesnt_look_safe:
  181.   // Blade says "Whoa! This dosen't look safe!" - 
  182.   dialog "i_blade" "Whoa! This dosen't look safe!" "dialog/sewer/blade/looksf.wav"
  183.   // waitForSound "dialog/sewer/blade/looksf.wav" .1
  184. end
  185.  
  186. jc_door_central_system:
  187.   // JC says "We've got to find the access door to the central system."
  188.   dialog "i_jc" "We've got to find the access door to the central system." "dialog/sewer/jc/fnddmn.wav"
  189.   //waitForSound "dialog/sewer/jc/fnddmn.wav" .2
  190. end
  191.  
  192. blade_into_central_system:
  193.   // Blade says "Found it JC. Damn they welded it shut. We've got to find another way into the central system."
  194.   // JC replies "Hold on! I'm pulling up the schematics." jc "Blade, the only other way in is through one of the drainage tubes."
  195.   dialog "i_blade" "Found it JC. Damn they welded it shut." "dialog/sewer/blade/fnddmn.wav"
  196.   waitForSound "dialog/sewer/blade/fnddmn.wav" .1
  197.   dialog "i_blade" "We've got to find another way into the central system." "dialog/sewer/blade/cntrl2.wav"
  198.   waitForSound "dialog/sewer/blade/cntrl2.wav" .1
  199.   dialog "i_jc" "Hold on! I'm pulling up the schematics." "dialog/sewer/jc/schematic.wav"
  200.   waitForSound "dialog/sewer/jc/schematic.wav" .2
  201.   dialog "i_jc" "Blade, the only other way in is through one of the drainage tubes." "dialog/sewer/jc/drain.wav"
  202.   //waitForSound "dialog/sewer/jc/drain.wav" .2
  203. end
  204.  
  205. jc_find_maint_door:
  206.   //JC says "See if you can find one of the maintenance doors."
  207.   dialog "i_jc" "See if you can find one of the maintenance doors." "dialog/sewer/jc/maintdoor.wav"
  208.   //waitForSound "dialog/sewer/jc/maintdoor.wav" .2
  209. end
  210.  
  211. jc_wait_dont_open:
  212.   game.skill ifgreater 0 end
  213.   // JC says "WAIT! Don't open that just yet!"
  214.   // JC says, "Find the shutoff valve before opening that door."
  215.   dialog "i_jc" "WAIT! Don't open that just yet!" "dialog/sewer/jc/wait.wav"
  216.   waitForSound "dialog/sewer/jc/wait.wav" .2
  217.   dialog "i_jc" "Find the shutoff valve before opening that door." "dialog/sewer/jc/shutvalve.wav"
  218.   //waitForSound "dialog/sewer/jc/shutvalve.wav" .2
  219. end
  220.  
  221.  
  222. blade_this_place_stinks:
  223.   // Blade says "Man this place stinks! Smells just like your apartment JC!"
  224.   // JC replies "Ha, Ha! Very funny sewage breath."
  225.   dialog "i_blade" "Man this place stinks! Smells just like your apartment JC!" "dialog/sewer/blade/stnks1.wav"
  226.   waitForSound "dialog/sewer/blade/stnks1.wav" .3
  227.   dialog "i_jc" "Ha, Ha! Very funny sewage breath." "dialog/sewer/jc/haha.wav"
  228.   //waitForSound "dialog/sewer/jc/haha.wav" .2
  229. end
  230.  
  231. blade_big_rats:
  232.   // Blade says "Whoa, those are some big rats."
  233.   // JC replies "Ah isn't that cute, new pets for you." 
  234.   // Blade says "Rats, why did it have to be rats?"
  235.   dialog "i_blade" "Whoa, those are some big rats." "dialog/sewer/blade/rats1.wav"
  236.   waitForSound "dialog/sewer/blade/rats1.wav" .3
  237.   dialog "i_jc" "Ah isn't that cute, new pets for you." "dialog/sewer/jc/pets.wav"
  238.   waitForSound "dialog/sewer/jc/pets.wav" .2
  239.   dialog "i_blade" "Rats, why did it have to be rats?" "dialog/sewer/blade/whyrts.wav"
  240.   waitForSound "dialog/sewer/blade/whyrts.wav" .3
  241. end
  242.  
  243. blade_no_other_way:
  244.   //Blade says "Looks like there's no other way but down."
  245.   dialog "i_blade" "Looks like there's no other way but down." "dialog/sewer/blade/wydwn4.wav"
  246.   //waitForSound "dialog/sewer/blade/wydwn4.wav" .3
  247. end
  248.  
  249. blade_here_we_go:
  250.   //Blade says "Here we go, JC!"
  251.   dialog "i_blade" "Here we go, JC!" "dialog/sewer/blade/hrg3.wav"
  252.   //waitForSound "dialog/sewer/blade/hrg3.wav" .3
  253. end
  254.  
  255. blade_yummy_stuff_here:
  256.   //Blade says "Yummy stuff down here!"
  257.   dialog "i_blade" "Yummy stuff down here!" "dialog/sewer/blade/yummy1.wav"
  258.   //waitForSound "dialog/sewer/blade/yummy1.wav" .3
  259. end
  260.  
  261. blade_cant_fight_current:
  262.   //Blade says "Can't fight the current, it's pulling me under."
  263.   dialog "i_blade" "Can't fight the current, it's pulling me under." "dialog/sewer/blade/crrnt1.wav"
  264.   //waitForSound "dialog/sewer/blade/crrnt1.wav" .3
  265. end
  266.  
  267. blade_hey_you:
  268.   //Blade says "Hey you! You see anything strange going on around here?"
  269.   dialog "i_blade" "Hey you! You see anything strange going on around here?" "dialog/sewer/blade/hyy1.wav"
  270.   waitForSound "dialog/sewer/blade/hyy1.wav" .3
  271.   dialog "i_bum" "I ain't seen nothin!" "dialog/sewer/bums/snnth.wav"
  272.   waitForSound "dialog/sewer/bums/snnth.wav" .3
  273.   dialog "i_jc" "This guy is so loaded he's flammable!" "dialog/sewer/jc/burnout.wav"
  274.   waitForSound "dialog/sewer/jc/burnout.wav" .3
  275.   dialog "i_bum" "If I tell ya will ya go away?" "dialog/sewer/bums/tellya.wav"
  276.   waitForSound "dialog/sewer/bums/tellya.wav" .3
  277.   dialog "i_blade" "Just tell me what happened." "dialog/sewer/blade/tllm2.wav"
  278.   waitForSound "dialog/sewer/blade/tllm2.wav" .3
  279.   dialog "i_bum" "I seen a bunch of goons goin down inta the sewers." "dialog/sewer/bums/sngns.wav"
  280.   waitForSound "dialog/sewer/bums/sngns.wav" .3
  281. end
  282.  
  283. jc_quit_playing:
  284.   //Blade says "Quit playing in the water and get going."
  285.   dialog "i_blade" "Quit playing in the water and get going." "dialog/sewer/jc/play.wav"
  286.   //waitForSound "dialog/sewer/jc/play.wav" .3
  287. end
  288.  
  289. jc_job_to_do:
  290.   //Blade says "Quit playing in the water and get going."
  291.   dialog "i_blade" "Quit playing in the water and get going." "dialog/sewer/jc/play.wav"
  292.   //waitForSound "dialog/sewer/jc/play.wav" .3
  293. end
  294.  
  295. blade_wont_hurt_you:
  296.   // Blade says "Don't worry, I won't hurt you." - 
  297.   dialog "i_blade" "Don't worry, I won't hurt you." "dialog/sewer/blade/wnthrt.wav"
  298.   // waitForSound "dialog/sewer/blade/wnthrt.wav" .1
  299. end
  300.  
  301. blade_pinned_down:
  302.   // Blade says "Damnit!  They've got me pinned down!" - JC says "Try some of that Jean Claude Van Damme shit!" - 
  303.   dialog "i_blade" "Damnit!  They've got me pinned down!" "dialog/sewer/blade/pnnd2.wav"
  304.   waitForSound "dialog/sewer/blade/pnnd2.wav" .1
  305.   dialog "i_jc" "Try some of that Jean Claude Van Damme shit!" "dialog/sewer/jc/jcvd.wav"
  306.   // waitForSound "dialog/sewer/jc/jcvd.wav" .1
  307. end
  308.  
  309. blade_what_was_that:
  310.   // Blade says "WHAT the hell was THAT!" - 
  311.   dialog "i_blade" "WHAT the hell was THAT!" "dialog/sewer/blade/whttht.wav"
  312.   // waitForSound "dialog/sewer/blade/whttht.wav" .1
  313. end
  314.  
  315. blade_locked_door:
  316.   // Blade says "Another locked door!" - 
  317.   dialog "i_blade" "Another locked door!" "dialog/general/blade/great.wav"
  318.   // waitForSound "dialog/general/blade/great.wav" .1
  319. end
  320.  
  321. blade_its_locked:
  322.   // Blade says "Damn! It's locked!" - 
  323.   dialog "i_blade" "Damn! It's locked!" "dialog/general/blade/damnlock.wav"
  324.   // waitForSound "dialog/general/blade/damnlock.wav" .1
  325. end
  326.  
  327. blade_locked_scream:
  328.   // Blade says "If I find another locked door, I'll scream." - 
  329.   dialog "i_blade" "If I find another locked door, I'll scream." "dialog/general/blade/drscrm.wav"
  330.   // waitForSound "dialog/general/blade/drscrm.wav" .1
  331. end
  332.  
  333. blade_fish_breath:
  334.   // Blade says "Ha, Ha.  Take a swim fish breath!" - 
  335.   dialog "i_blade" "Ha, Ha.  Take a swim fish breath!" "dialog/sewer/blade/swimfish.wav"
  336.   // waitForSound "dialog/sewer/blade/swimfish.wav" .1
  337. end
  338.  
  339. blade_welded_shut:
  340.   // Blade says "JC, this door is welded shut!" - 
  341.   dialog "i_blade" "JC, this door is welded shut!" "dialog/sewer/blade/weld2.wav"
  342.   // waitForSound "dialog/sewer/blade/weld2.wav" .1
  343. end
  344.  
  345. blade_keyboard_clown:
  346.   // Blade says "Can the comedy you keyboard clown." - 
  347.   dialog "i_blade" "Can the comedy you keyboard clown." "dialog/sewer/blade/comedy.wav"
  348.   waitForSound "dialog/sewer/blade/comedy.wav" .1
  349. end
  350.  
  351. blade_sarcastic_jerk:
  352.   // Blade says "JC, you're a sarcastic jerk!" - 
  353.   dialog "i_blade" "JC, you're a sarcastic jerk!" "dialog/sewer/blade/sarc.wav"
  354.   waitForSound "dialog/sewer/blade/sarc.wav" .1
  355. end
  356.  
  357. blade_gotcha_jc:
  358.   // Blade says "Gotcha JC!" - 
  359.   dialog "i_blade" "Gotcha JC!" "dialog/sewer/blade/gotcha.wav"
  360.   waitForSound "dialog/sewer/blade/gotcha.wav" .1
  361. end
  362.  
  363.  
  364. ////////////////////////////////////
  365. /////////////JC Dialog//////////////
  366. ////////////////////////////////////
  367. jc_find_out_where_cemicals:
  368. //jc says "Blade, we need to find out where those chemicals went!" Blade says "Yeah, yeah JC...  I'm on the job!"
  369. dialog "i_jc" "Blade, we need to find out where those chemicals went!" "dialog/whouse/jc/chemwent.wav"
  370. waitForSound "dialog/whouse/jc/chemwent.wav" .2
  371. dialog "i_blade" "Yeah, yeah JC...  I'm on the job!" "dialog/whouse/blade/onjob.wav"
  372. end
  373.  
  374. jc_job_to_do:
  375.  // JC says "Don't you have a job to do Blade." - 
  376.  dialog "i_jc" "Don't you have a job to do Blade." "dialog/sewer/jc/jobto.wav"
  377. // waitForSound "dialog/sewer/jc/jobto.wav" .1
  378. end
  379.  
  380. jc_looks_dangerous:
  381.  // JC says "Hey! That looks dangerous!" - 
  382.  dialog "i_jc" "Hey! That looks dangerous!" "dialog/sewer/jc/danger.wav"
  383. // waitForSound "dialog/sewer/jc/danger.wav" .1
  384. end
  385.  
  386. jc_sewer_dog:
  387.  // JC says "Ha, typical sewer dog. That's normal...I think!" - 
  388.  dialog "i_jc" "Ha, typical sewer dog. That's normal...I think!" "dialog/sewer/jc/sewdog.wav"
  389. // waitForSound "dialog/sewer/jc/sewdog.wav" .1
  390. end
  391.  
  392. jc_cute_puppy:
  393.  // JC says "Boy, that was a cute puppy!" - 
  394.  dialog "i_jc" "Boy, that was a cute puppy!" "dialog/sewer/jc/cutepup.wav"
  395. // waitForSound "dialog/sewer/jc/cutepup.wav" .1
  396. end
  397.  
  398. jc_nasty_pool:
  399.   game.skill ifgreater 0 end
  400.  // JC says "Wow, that whirlpool sure looks nasty. Be careful." - 
  401.  dialog "i_jc" "Wow, that whirlpool sure looks nasty. Be careful." "dialog/sewer/jc/nasty.wav"
  402. // waitForSound "dialog/sewer/jc/nasty.wav" .1
  403. end
  404.  
  405. jc_look_around:
  406.  // JC says "Look around, there has got to be another entrance somewhere." - 
  407.  dialog "i_jc" "Look around, there has got to be another entrance somewhere." "dialog/sewer/jc/entrance.wav"
  408. // waitForSound "dialog/sewer/jc/entrance.wav" .1
  409. end
  410.  
  411. jc_master_of_disaster:
  412.  // JC says "Man, you're the master of disaster Blade!" - 
  413.  dialog "i_jc" "Man, you're the master of disaster Blade!" "dialog/sewer/jc/disaster.wav"
  414. // waitForSound "dialog/sewer/jc/disaster.wav" .1
  415. end
  416.  
  417. jc_blew_up_pretty:
  418.  // JC says "That sure blew up pretty!" - 
  419.  dialog "i_jc" "That sure blew up pretty!" "dialog/sewer/jc/pretty.wav"
  420. // waitForSound "dialog/sewer/jc/pretty.wav" .1
  421. end
  422.  
  423. jc_felt_explosion:
  424.  // JC says "Geez Blade, I felt that explosion all the way back at the offices." - 
  425.  dialog "i_jc" "Geez Blade, I felt that explosion all the way back at the offices." "dialog/sewer/jc/feltexpl.wav"
  426. // waitForSound "dialog/sewer/jc/feltexpl.wav" .1
  427. end
  428.  
  429. jc_mutant_destroying:
  430.   game.skill ifgreater 0 end
  431.   // JC says "Blade! Look out, that mutant is destroying that support pillar!" - 
  432.   dialog "i_jc" "Blade! Look out, that mutant is destroying that support pillar!" "dialog/sewer/jc/pillar.wav"
  433.   // waitForSound "dialog/sewer/jc/pillar.wav" .1
  434. end
  435.  
  436. jc_multiple_heat:
  437.  // JC says "I'm showing multiple heat readings in the area- you're not alone" - 
  438.  dialog "i_jc" "I'm showing multiple heat readings in the area- you're not alone" "dialog/sewer/jc/heat.wav"
  439. // waitForSound "dialog/sewer/jc/heat.wav" .1
  440. end
  441.  
  442. ////////////////////////////////////
  443. /////////////Bum Dialog/////////////
  444. ////////////////////////////////////
  445. bum_got_rights:
  446. local.bum string parm.bum
  447. //bum says "Lemme alone!  I got rights!"
  448. local.bum playsound "dialog/subway/bum/gtrts.wav"
  449. end
  450.  
  451. bum_stop_buggin:
  452. local.bum string parm.bum
  453. //bum says "Stop buggin me!"
  454. local.bum playsound "dialog/sewer/bums/stpbg.wav"
  455. end
  456.  
  457. bum_got_any_money:
  458. local.bum string parm.bum
  459. //bum says "Hey, ya got any money?"
  460. local.bum playsound "dialog/sewer/bums/gtmny.wav"
  461. end
  462.  
  463. bum_space_ship:
  464.  local.bum string parm.bum
  465.  // Bum says "Yeah, space ship just dropped me off." - 
  466.  local.bum playsound "dialog/sewer/bums/spcsh1.wav"
  467. // waitForSound "dialog/sewer/bums/spcsh1.wav" .1
  468. end
  469.  
  470. bum_doing_nothing:
  471.  local.bum string parm.bum
  472.  // Bum says "I'm not doing nothin. Leave me alone!" - 
  473.  local.bum playsound "dialog/sewer/bums/dnnthn.wav"
  474. // waitForSound "dialog/sewer/bums/dnnthn.wav" .1
  475. end
  476.  
  477. bum_too_late:
  478.  local.bum string parm.bum
  479.  // Bum says "You're too late!" - 
  480.  local.bum playsound "dialog/sewer/bums/tlt.wav"
  481. // waitForSound "dialog/sewer/bums/tlt.wav" .1
  482. end
  483.  
  484.  
  485.  
  486. ////////////////////////////////////
  487. ///////////Guard Dialog/////////////
  488. ////////////////////////////////////
  489. //guard_hey_you:
  490. local.guard string parm.guard
  491. //guard says "HEY! What are you doing here?"
  492. //local.guard playsound "dialog/sewer/guard/heyyou.wav"
  493. //end
  494.  
  495. guard_radio_backup:
  496. local.guard string parm.guard
  497. //guard says "Radio for backup!"
  498. local.guard playsound "dialog/sewer/guard/radio.wav"
  499. end
  500.  
  501. guard_shoot_him:
  502. local.guard string parm.guard
  503. //guard says "Shoot him!"
  504. local.guard playsound "dialog/sewer/guard/shoothim.wav"
  505. end
  506.  
  507. guard_get_outta_here:
  508. local.guard string parm.guard
  509. //guard says "Quick, radio the others, let's get outta here!"
  510. local.guard playsound "dialog/sewer/guard/getout.wav"
  511. end
  512.  
  513. guard_die:
  514. local.guard string parm.guard
  515. //guard says "DIE!"
  516. local.guard playsound "dialog/sewer/guard/die.wav"
  517. end
  518.  
  519. guard_arg:
  520. local.guard string parm.guard
  521. //guard says "ARGH!"
  522. local.guard playsound "dialog/sewer/guard/arg.wav"
  523. end
  524.